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Hi. Im indeed interested in the triangulations export in ply format. Is it in your plans to integrate this in your development of the app ?

Thanks and good continuation.

progress so far :)

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Is the shader export still coming? :)

Also a button to duplicate a hierarchy of objects would be fantastic!

Oh, and I really want to name the objects!

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Super neat!

How can I move objects? either I'm thick or that's not implemented yet. 

EDIT: translation! found it :P

I've spent ages to figure it out but I I haven't succeeded yet.
Could you explain how the translation works?

Oh, now I finally got it.
So you have to select the object in the scene editor and hit 'Add'. Jeez! :D

Bug Report : can not load if there is mirror operation.

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Thank you! That was a typo and is hopefully fixed now.

Wow! It is fixed!

In addition, the source code has been released!

Really cool! Please allow us to export the shader code :)

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Do you mean the whole per-pixel shader? The program is written in Godot so it isn't actual GLSL code but pretty close.

Deleted 3 years ago
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The source code is now available.

You can find the shader in Shaders/template.glsl. The signed distance field function is inserted into that shader and recompiled everytime the scene changes. All variables are uniforms so that changing them is possible without recompiling.

You should be able to use the template and insert the generated code that's visible in the editor manually.

This is really cool! I wanted to do something similar for a while but never got around to it - kudos for using Godot!